Relics provide additional points to a specific stat for each of your party members.
Spending Essence or Mystic Caps increases their effectiveness. Is also possible to increase a relic level by +10 or +100 spending a mystic cap, even if is almost always more expensive than leveling with essence.
The cost of each relic level (in essence) is determined by the equation: relic level^1.3
They are earned by successfully completing a dimension and when you move to the next one.
Below they are in the order in which they appear.
These Badges increase all of the base stats (HP, ATK, MP) of specific patrons by +2 per level and gives them a new skill. They are earned by successfully completing a dimension and when you move to the next one.
|Relic of Soda Junkie||Twitchy||Passive||20% chance to evade|
|Relic of Ruffian||Dagger Toss||Active||Hits 3 random targets|
|Relic of Conscript||Lethal Tactic||Passive||50% bonus crit damage|
|Relic of Fighter||Pile Driver||Active||Damaging attack causing 3x attack power|
|Relic of Conjurer||Divination||Passive||10% additional essence find chance|
|Relic of Healer||Refresh||Active||Group heals HP, status effects|
|Relic of Thief||Crit Master||Passive||15% crit chance, 15% crit damage|
|Relic of Knight||Smite||Active||Damage and burn group|
|Relic of Merchant||Affluence||Active||1000G, damages entire group|
|Relic of Darkmage||Necroblast||Active||High magic damage to single target|
Mystic Cap Relics
These Relics become available after 50 Mystic Caps have been earned. This opens the Inter-Dimensional Portal allowing you to purchase these relics directly from the creator.
These Badges increase the all of the base stats (HP, ATK, MP) of specific patrons/premium characters by +2 per level. Unlike the Relic Badges above, these don't provide any extra skills for the adventurers below.
|Relic||Cost (Mystic Caps )|
|Relic of Ragezerker||100|
|Relic of Gladiator||125|
|Relic of Shopkeeper||200|
|Relic of Wizard||250|
|Relic of Owner||500|
|Relic of Shifter||1,000|