Relics[]
Relics provide additional points to a specific stat for each of your party members.
Spending Essence or Mystic Caps increases their effectiveness. Is also possible to increase a relic level by +10 or +100 spending a mystic cap, even if is almost always more expensive than leveling with essence.
The cost of each relic level (in essence) is determined by the equation: relic level^1.3
They are earned by successfully completing a dimension and when you move to the next one.
Below they are in the order in which they appear.
Relic Badges[]
These Badges increase all of the base stats (HP, ATK, MP) of specific patrons by +2 per level and gives them a new skill. They are earned by successfully completing a dimension and when you move to the next one.
Relic | Skill Name | Type | Effects |
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Twitchy | Passive | 20% chance to evade |
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Dagger Toss | Active | Hits 3 random targets |
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Lethal Tactic | Passive | 50% bonus crit damage |
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Pile Driver | Active | Damaging attack causing 3x attack power |
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Divination | Passive | 10% additional essence find chance |
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Refresh | Active | Group heals HP, status effects |
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Crit Master | Passive | 15% crit chance, 15% crit damage |
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Smite | Active | Damage and burn group |
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Affluence | Active | 1000G, damages entire group |
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Necroblast | Active | High magic damage to single target |
Mystic Cap Relics[]
These Relics become available after 50 Mystic Caps have been earned. This opens the Inter-Dimensional Portal allowing you to purchase these relics directly from the creator.
Relics[]
Relic Badges[]
These Badges increase the all of the base stats (HP, ATK, MP) of specific patrons/premium characters by +2 per level. Unlike the Relic Badges above, these don't provide any extra skills for the adventurers below.
Relic | Cost (Mystic Caps ![]() |
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100 |
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125 |
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200 |
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250 |
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500 |
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1,000 |