"Healer" | |
---|---|
![]() | |
Details | |
HP |
27 |
ATK |
7 |
MP |
35 |
# Special Items |
1 |
Hire Cost |
250 (112) Gold |
Tavern Reputation |
525 |
- "Excels at group healing and the removal of status effects."
The Healer is a very useful patron to have when your party is dealing with ambushes, status effects, and heavy boss damage. It's sometimes wise to manually control him just before or after a difficult encounter if your party is not in good shape.
Skills[]
Name | Cost | Relic Skill? | Effect | Formula |
---|---|---|---|---|
Therapy* | 2 MP | No | Target heals all HP, status effects. | (Caster Max HP) [1] |
Group Heal | 4 MP | No | Group heals HP. | 25 * (1 + Mag%) |
Refresh | 5 MP | Yes | Group heals HP, status effects. | 75 * (1 + Mag%) |
Magic Adept | Static | No | +50% boost to magic attacks. |
*Note: Magic% boost does not affect Therapy
Soda[]
Name | Cost | Reputation | Description |
---|---|---|---|
Holy Fizz | 7.5k Gold / $0.99 | +70 | Healers will travel miles to find this beverage. |
Classes | |
---|---|
Patrons | Soda Junkie - Ruffian - Conscript - Fighter - Conjurer - Healer - Thief - Knight -Merchant - Darkmage - Ragezerker - Shifter |
Premium characters | Gladiator - Wizard - Shopkeeper - Owner |