User:Hurric4n

'''My personal Sandbox for testing purposes. Note: everything written in Italic is guessed or not confirmed by me.'''

Members
There are currently 11 Classes in the Game (+4 coming soon with v1.1.0): Each Class has its own skills and boni.

Lineup
You can hire up to 5 Patrons into your Party. It is used to explore the Dungeon for Equipment, Gold and later also Essence.

3 of your 5 Party Members stay on the left side in front of the monsters while 2 of your Party Members stay behind them. The flanking Patrons gain a 50% bonus Damage to physical Attacks.

Death
When all of your Party Members fled, the Dungeon exploring ends. After that you see the Loot Screen showing which Items you've found, how many Gold and Essence you farmed and how many Monsters you've killed in this round.

Damage/Skill Formulas (based on Fujinaito)
Note: these formulas are based on theorycrafting from the community

Physical Attacks
These attacks are affected by the Physical% stat and deal 50% more dmg when the enemy is faced away from the user (so multiply by 1.5).

Attack and Critical Attack included as separate abilities just for simplicity.

Magic Skills
These attacks are affected by the Magic% stat and deal the same amount of damage regardless of the enemy's facing.

Some of the Healer's abilities are included since they follow similar rules.

The "Splash" column is for the knight abilities, this represents the damage dealt to adjacent enemies not targetted with the attack.

HP Based Skills Skills
These are skills that use HP as their primary stat

Ragezerker Skill
The Ragezerker increases a random party member's ATK by 2.

Attack/HP/Gold/Essence Formulas (based on notepads12)
Note: these formulas are based on theorycrafting from the community Note: Base Health and Attack Numbers are shown in the Bestiary

Essence Cost

 * Essence cost for one level up = round(Relic Level1.3 )

Monster Health

 * Minion Health = Base Minion Heath + 130*floor(current Dungeon Level/100)


 * Mini-Boss Health = Base Miniboss Health + 200*floor(current Dungeon Level/100)
 * 10-floor Boss health = Base 10-floor Boss Health + 200*floor(current Dungeon Level/100)
 * Dungeon Boss Health = Base Dungeon Boss Health + 20000*floor(current Dungeon Level/1000)

Monster attack

 * Minion attack = round(Base Minion attack + 31.9*floor(current Dungeon Level/100))
 * Mini-Boss attack = round(Base Mini-boss attack + 37.7*floor(current Dungeon Level/100))
 * 10-floor Boss attack = round(Base Boss attack+ 37.7*floor(current Dungeon Level/100))

Gold drop

 * monster base gold drop = HP + round(ATK/2)
 * Gold found from any monster = floor(monster base gold drop*(1+total gold find/100))
 * average Gold found on ten floors = 33.567 * current Dungeon Level * (1+total gold find/100)

Essence drop

 * total essence earned after gnomes have their affect = round(essence earned * (1+.05*gnome level))